ASCII Serial Com
Serial communication library between computers, microcontrollers, FPGAs, etc. Uses only ASCII. Not the most efficient protocol, but meant to be easy to read
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externals
CException.h
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#ifndef _CEXCEPTION_H
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#define _CEXCEPTION_H
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#include <setjmp.h>
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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// To Use CException, you have a number of options:
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// 1. Just include it and run with the defaults
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// 2. Define any of the following symbols at the command line to override them
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// 3. Include a header file before CException.h everywhere which defines any of
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// these
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// 4. Create an Exception.h in your path, and just define
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// EXCEPTION_USE_CONFIG_FILE first
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#ifdef CEXCEPTION_USE_CONFIG_FILE
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#include "CExceptionConfig.h"
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#endif
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// This is the value to assign when there isn't an exception
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#ifndef CEXCEPTION_NONE
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#define CEXCEPTION_NONE (0x5A5A5A5A)
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#endif
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// This is number of exception stacks to keep track of (one per task)
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#ifndef CEXCEPTION_NUM_ID
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#define CEXCEPTION_NUM_ID (1)
// there is only the one stack by default
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#endif
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// This is the method of getting the current exception stack index (0 if only
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// one stack)
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#ifndef CEXCEPTION_GET_ID
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#define CEXCEPTION_GET_ID \
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(0)
// use the first index always because there is only one anyway
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#endif
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// The type to use to store the exception values.
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#ifndef CEXCEPTION_T
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#define CEXCEPTION_T unsigned int
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#endif
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// This is an optional special handler for when there is no global Catch
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#ifndef CEXCEPTION_NO_CATCH_HANDLER
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#define CEXCEPTION_NO_CATCH_HANDLER(id)
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#endif
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// These hooks allow you to inject custom code into places, particularly useful
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// for saving and restoring additional state
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#ifndef CEXCEPTION_HOOK_START_TRY
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#define CEXCEPTION_HOOK_START_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_HAPPY_TRY
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#define CEXCEPTION_HOOK_HAPPY_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_AFTER_TRY
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#define CEXCEPTION_HOOK_AFTER_TRY
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#endif
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#ifndef CEXCEPTION_HOOK_START_CATCH
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#define CEXCEPTION_HOOK_START_CATCH
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#endif
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// exception frame structures
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typedef
struct
{
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jmp_buf *pFrame;
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CEXCEPTION_T
volatile
Exception;
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}
CEXCEPTION_FRAME_T
;
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// actual root frame storage (only one if single-tasking)
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extern
volatile
CEXCEPTION_FRAME_T
CExceptionFrames[];
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// Try (see C file for explanation)
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#define Try \
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{ \
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jmp_buf *PrevFrame, NewFrame; \
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unsigned int MY_ID = CEXCEPTION_GET_ID; \
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PrevFrame = CExceptionFrames[MY_ID].pFrame; \
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CExceptionFrames[MY_ID].pFrame = (jmp_buf *)(&NewFrame); \
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
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CEXCEPTION_HOOK_START_TRY; \
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if (setjmp(NewFrame) == 0) { \
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if (1)
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// Catch (see C file for explanation)
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#define Catch(e) \
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else { \
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} \
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CExceptionFrames[MY_ID].Exception = CEXCEPTION_NONE; \
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CEXCEPTION_HOOK_HAPPY_TRY; \
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} \
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else { \
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e = CExceptionFrames[MY_ID].Exception; \
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(void)e; \
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CEXCEPTION_HOOK_START_CATCH; \
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} \
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CExceptionFrames[MY_ID].pFrame = PrevFrame; \
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CEXCEPTION_HOOK_AFTER_TRY; \
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} \
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if (CExceptionFrames[CEXCEPTION_GET_ID].Exception != CEXCEPTION_NONE)
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// Throw an Error
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void
Throw(CEXCEPTION_T ExceptionID);
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// Just exit the Try block and skip the Catch.
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#define ExitTry() Throw(CEXCEPTION_NONE)
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#ifdef __cplusplus
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}
// extern "C"
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#endif
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#endif
// _CEXCEPTION_H
CEXCEPTION_FRAME_T
Definition
CException.h:65
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